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金属矿山 ›› 2017, Vol. 46 ›› Issue (07): 133-137.

• 机电与自动化 • 上一篇    下一篇

钻爆法施工过程交互仿真研究

刘鹏1,2,孙瑜1,2,徐帅1,2,安龙1,2   

  1. 1.东北大学资源与土木工程学院,辽宁 沈阳 110819;2.深部金属矿山安全开采教育部重点实验室,辽宁 沈阳 110819
  • 出版日期:2017-07-15 发布日期:2017-09-13
  • 基金资助:

    国家级大学生创新创业训练计划项目(编号:201610145026),国家自然科学基金项目(编号:51674061,51604060)。

Dynamic Interactive Simulation of Underground Roadway Driving Process

Liu Peng1,2,Sun Yu1,2,Xu Shuai1,2,An Long1,2   

  1. 1.School of Resources and Civil Engineering,Northeastern University,Shenyang 110819,China;2.Key Laboratory of Ministry of Education on Safe Mining of Deep Metal Mines,Shenyang 110819,China
  • Online:2017-07-15 Published:2017-09-13

摘要: 针对井下巷道掘进存在的过程基本单元精细化仿真缺失、三维仿真程度不足、数据分析分散等问题,基于虚拟现实技术,设计了一种井下巷道掘进过程动态交互仿真的总体框架。分析了静态模型制作、动态仿真、人机交互3项关键技术方案,开发出基于Unity3D的巷道掘进过程动态交互仿真平台。该平台实现了凿岩、装药、爆破等巷道掘进过程和凿岩机等设备的动态仿真、人机交互,同时可收集井巷掘进数据、统计处理施工参数,有助于提高掘进爆破过程的教学质量,加强矿山对员工的安全培训,有助于找到施工薄弱环节等。

关键词: 人机交互, 动态仿真, 巷道掘进, 虚拟现实, Unity3D

Abstract: Aiming at the problems such as the detailed process simulation for roadway drivage is lacking,three-dimensional simulation is inadequate and decentralized data processing analysis,the overall framework of dynamic interactive simulation of the roadway drivage process with virtual reality technique is proposed,the key technical programs of static model making,dynamic simulation and human-computer interaction are analyzed in detail,and the dynamic interactive simulation platform of roadway drivage based on Unity 3D is developed.The function of dynamic simulation and human-computer interaction are realized of the rock drilling equipment and the roadway drivage process of drilling,charging and blasting,besides that,the data related roadway drivage can be collected effectively,and the construction parameters can be conducted statistical analysis,which is good to improve the teaching quality of blasting process of roadway drivage,strengthen mine safety training of staff and find the construction weaknesses.

Key words: Human-computer interaction, Dynamic simulation, Roadway drivage, Virtual reality, Unity3D